A bit more background information about the Corporate Unity and the world more or less under its control.
Life during the Incursion
The following is for recruits new to the CU SMM
CU Committee for Public Safety Orientation Document, Security Clearence MJ-12.
Warning: Possession of this document by unsanctioned individuals could result in a sentence of permanent non-corporeality.
People have a tendency of trying to maintain a sense of normalcy and routine, even as the world is falling apart around them. At this point in our history this is still fairly simple, as the present incursions only alter reality to a slight degree – however, even these slight alterations have increased the background tension of the global society. An overall calm is maintained through the use of reality altering methods used by different SSMs, both conventional and supernatural. Conventional methods include the introduction of pharmaceuticals into food and water produced by matter compilers, psychological manipulation through the wireless neural interface required by most media feeds, visual psychotropic conditioning via augmented reality and many other methods. Supernatural means can affect the perception of an individual or alter the reality of the collective unconscious itself, with the latter being considered extremely dangerous given the inexact nature of the results and the sometimes considerable collateral damage in terms of lives and sanity. Supernatural methods often include elements of Outsider influence and are therefore forbidden in the CU.
Some organizations or unbalanced individuals have not only discovered these manipulations, but actively try to protect themselves from them, not understanding that they’re putting all of humanity at risk – or simply not caring. The vast majority of people, however, go through their day of pre-approved experiences and emotions without struggle or even noticing – this is the status quo that must be maintained at any cost.
In the territories controlled by Unity people are given simple work designed to keep them occupied and give their lives structure. The work itself is often entirely meaningless, since most necessary tasks can be better accomplished by machines or AIs – given the precarious state of humanity’s collective psychology, this is probably for the best. For their cooperation, the citizens of the CU are rewarded with access to an extensive catalog of virtual experiences. Those few capable of service above the norm, especially those exposing themselves to physical or psychic trauma, are given significant alterations of mind and body to enhance their abilities.
One commonality between nearly all of humanity’s AGs (with the exception of the bio-conservatives) are the use of biomorphs and cortical stacks. Biomorphs are artificial bodies – the most common types are indistinguishable from an unmodified human body. Where they differ is that even the least capable biomorph is immune from genetic diseases, aging, and is optimized for good looks and health. Cortical stacks are artificial brains that a digitized consciousness is uploaded into for use with a biomorph. If a biomorph is damaged or the user simply wants to upgrade to a different model, the cortical stack can simply be removed and placed within the new body. While robust, cortical stacks are not indestructible – because of this, certain individuals deemed vital to the CU have their consciousness mirrored via digital means. In parts of the world not fully controlled by the CU, this service can be purchased or traded for.
The human population is separated into three different economic models – scarcity, transitional, and post-scarcity. The scarcity model is basically old-school capitalism. Makers are available but are monopolized by a few individuals, with the technology being closely guarded and tight legal restrictions put upon their possession and use. Morphs are available, but must be purchased or given by one’s employer. In the latter case, the morph is still considered the property of the employer, who can repossess the morph at any time and run any software on it of their choosing. Purchased morphs can be purged of proprietary software, but this is difficult and in many cases will void the manufacturer’s warranty.
Makers are available to the population at large without cost in the transitional society of Unity, but certain templates are restricted, with luxury items and some consumer goods limited only to those who can afford them. In the case of weapons and hazardous materials, a government license must also be obtained.
Baseline morphs are available to all – these are in fact required to access socialized information networks and healthcare. They also run government software that is constantly being updated and patched, making many suspect that their thoughts and motivations are being tampered with. Morphs without this programming can be acquired, but the person buying them must see to their own physiological and psychological security (which can usually be included as a software package when the morph is purchased).
In the post-scarcity model, makers are available to all, with templates and morphs limited only by what the individual can create for themselves or acquire by other means. This leads to very rapid development/ability in some of the more dynamic elements of the society, but is very hazardous due to the large scale employment of software, genetic manipulation, nanotech, hardware and weapons that go through little or no vetting process before being deployed