More About Morphs!
This section completes the Morphs available to starting characters. As a side note, the Rifter morph was inspired by the work of Peter Watts – if you like dark science fiction, check out the Rifter trilogy and his other work – much of it is out of print but can be downloaded for free here: https://rifters.com/real/shorts.htm
Zero and Zero Mod: This morph is adapted to zero and low gravity environments and includes prehensile feet, grip pads, internal gyroscope, additional oxygen supply and immunity to any effects due to extended exposure to low gravity. These abilities can stand alone or act as a modification to another morph.
Includes Ginsert with Firewall 4, four interface ports and a Familiar with D8 Smarts and Spirit.
Attribute Maximums: Strength D8, Agility D8, Vigor D8, Smarts D6, Spirit D8 (for Zero morph only – Zero Mod uses the attribute maximums, Firewall and Familiar of the morph being modified.
Valkyrie: These combat morphs are genetically programmed for strength, endurance, agility and rapid situational awareness and planning. To offset posturing and over aggressiveness, most are women, along with 90% of the officers. Many men wishing to join up or advance their careers while already in military service will go for a gender swap.
Other SMMs, as well as major crime syndicates and even some of the larger AG have similar morphs with different names and none of the above restrictions which are unique to the CU.
In addition to making up most of the CU’s infantry, Valkyries are also used in tactical police and special-ops units, with many of the latter being seconded to the ETM on an as-needed basis.
Attribute Maximums: Strength D8, Agility D8, Vigor D10, Smarts D6 (Officers D8), Spirit D10
Comes with Firewall 10, four interface ports and a Familiar with D8 Smarts (D10 for officers) and D12 Spirit.
Edges: Common bond (fellow soldiers), combat reflexes
Different Mods and other edges available depending on mission and specialty.
Specter: Designed for reconnaissance, surveillance, espionage and assassination, this morph is agile, silent and capable of bursts of great speed while also able to remain motionless for hours at a time. This morph is very popular due to low-intensity conflicts constantly brewing between different SMMs, AG, corporations and criminal organizations, either as permanent employees or mercenaries. Indeed, their use is so wide spread that they’re easily deployed as deniable assets.
In order to make sure that word of their activities isn’t made public, many people who utilize the Specter morph have had the morph’s memories edited, often without their knowledge. They are also subject to harassment by the authorities, even if employed by a government agency.
Attribute Maximums: Strength D8, Agility D10, Vigor D8, Smarts D10, Spirit D10
Comes with Firewall 10, four interface ports and a Familiar with D10 Smarts
Edges: Acrobat, Alertness, Fleet Footed, choose either Thief or Assassin
Hindrances: Social Stigma (-4), Edited Memories, Usual Suspect
Type A: This is the morph of choice for middle management and bureaucratic positions. It comes equipped with a circadian regulator, which lowers required sleep to one hour a night. To make optimal use of this extra time, it also has a brain capable of multitasking its cognitive processes.
Unless productively engaged in some work-related activity, users of this morph tend to be sullen and tense.
Attribute Maximums: Strength: D4, Agility D6, Vigor D10, Smarts D10, Spirit D6
Comes with Firewall 6, two interface ports, an Anarociter and a Familiar with D10 Smarts.
Edges: Bureaucratic Fu
Hindrances: Worker Bee
Auslander: Auslanders are designed to live in toxic or otherwise unforgiving environments, both terrestrial and otherworldly. This is accomplished with a combination of toxin filters and a synaptic map designed to be robust at the expense of creativity. To compensate for this, they tend to rely heavily on their Familiars for advice in unfamiliar situations. Extensively used in aerospace endeavors, many have also been acquired by individuals or AG willing to brave Earth’s more hostile locales in order to live without interference from SMMs.
Attribute Maximums: Strength D10, Agility D8, Vigor D10, Smarts D4, Spirit D12
Comes with Firewall 6, four interface ports, one specialty skill at D8, Survival (choose environment) at D10 and a Familiar with D10 Smarts.
Edges: Jaded, Tough as Nails
Hindrances: Clueless
Martian and Martian Mod: Martians were developed solely as colonists for Mars. As such, many of the few that remain are located in the Zoo, but rumors persist of small colonies still existing on Mars. Some even escaped the colony on private or hired ships and live in secret on one of the many habitats that exist throughout the Solar System, or even on Earth itself or its ring. The latter is difficult to confirm, as the template has been hacked and made available to individuals, most of whom inhabit urban wastelands. The CU and other organizations have a shoot-on-sight policy concerning it, fearing contamination from whatever madness overtook Mars.
Attribute Maximums: Strength D8, Agility D8, Vigor D10, Smarts D6, Spirit D8
Comes with Firewall 4, three interface ports, Survival (choose environment) D8 and a Familiar with D8 Smarts.
Photosynthetic, toxin filter, low O2 requirement
Edges: Tough as Nails,
Hindrances: Wanted
Neo-Corvids: While not available (but not necessarily illegal) in the CU or most other SMMs, the Neo-Corvid morph can be obtained from many different Post-Human AG. Individualists tend to go for Ravens, while those with a taste for varying degrees of gestalt consciousness will go for Crows. Colonies and gangs of both types, while rare, can be found in many natural and urban environments, even though it’s nearly impossible to tell them from natural specimens without close examination. At least one of their feet will be constructed with nanomaterials and be able to change its size and shape in order to manipulate tools and other devices.
Attribute Maximums: Strength D4, Agility D12, Vigor D6, Smarts D8, Spirit D6
Ginsert, Familiar, and interface ports not included, but may be purchased and integrated separately (one interface port maximum, with attached device no heavier than 1 kg).
Edges: Acrobat, Alertness
Hindrances: Curious
Size: Small (-2 to hit, -2 toughness), Flying Pace 24”
Octopoids: These morphs are in high demand, almost guaranteeing employment for those willing to make the transition. Although they’ve found their their greatest application in underwater habitats, they have also proven their worth in other low gravity environments and can be found in many locations throughout the solar system. An Anarociter comes standard, which combined with the Octopoid’s innate abilities makes doing complex tasks with four limbs simultaneously effortless. Deployed almost exclusively in high-risk tasks, this morph, along with the Rifter, appeal most to those who thrive in this sort of environment. Can operate to a depth of up to 1500 meters without assistance.
Attribute Maximums: Strength: D8, Agility D10, Vigor D10, Smarts D6, Spirit D10
Comes with Firewall 6, four interface ports, a Familiar with D8 Smarts and an Anarociter. The Octopoid normally has half the normal penalty to do up to four tasks simultaneously, but the Anarociter brings the penalty down to zero.
Edges: Amphibious, Brave, Mr. Fixit
Hindrances: Bad Eyes, Ugly
Rifter: The morph and the profession are one. To be a Rifter, one must have a lifetime’s worth of experience being functional in a stressful environment with little or no emotional support. Since few Unity citizens have had the necessary dysfunctional upbringing, Rifters are generally recruited from outside the CU. Designed for use in deep sea environments, the morph is extremely resilient and can operate unaided up to depths of 2000 meters. Once bonded to it, most Rifters won’t swap it for another morph, (with some exceptions being made for Octopoids or Spiders) appreciating the freedom it provides in their featureless and utterly hostile environment.
Attribute Maximums: Strength: D8, Agility D8, Vigor D12, Smarts D6, Spirit D10
Comes with Firewall 6, four interface ports and a Familiar with D8 Smarts
Edges: Brave, Danger Sense, Jaded, Amphibious
Hindrances: Unsettling Affect (-2 Charisma except among other Rifters)
Spider: This synthetic morph has no biological components, and is a favorite option for Rifters who have to go below the maximum depth their biological morphs allow or exoglobalizatoin operatives facing extreme environmental conditions. The Spider has eight retractable limbs that are equipped with grip pads and can be magnetized as well. A set of six tentacles on its head give it the ability to use tools and rapidly perform other tasks that require fine manipulation. In low gravity or underwater environments the Spider can use vectored thrusters to maneuver more effectively.
Attribute Maximums: Strength D10, Agility D8, Vigor D12, Smarts D8, Spirit D10
Comes with Firewall 8, six interface ports (two of which can be swappable skill modules) and a Familiar with D10 Smarts
Artificial Lifeform
Inorganic: Spiders have no biological requirements/vulnerabilities. They can operate up to 10,000 meters underwater, are immune to poison,vacuum, arcane magic and disease and have no need to sleep, eat, or breathe. They can ignore one level of fatigue from cold or heat. They cannot heal naturally.
Reinforced Frame: Spiders receive +2 to recover from being shaken, +2 to toughness and +8 to their armor rating.
Uncanny Valley: Spiders are obvious artificial constructs. They can have ‘faces’ that mimic human expressions to aid in communication but this in itself can frighten many organics. -3 to all social interactions inside the CU, -6 if encountered outside the CU.
Swappable Skill Modules: All Spiders have two attachment points for a skill module. Skills take 10 minutes per die type to fully integrate into its neural network. Skills acquired in this way cannot exceed the skill’s linked attribute. If the linked attribute is less than the skill module, the module operates at a die type equal to the attribute.
Edges: Brave, Jaded
Hindrances: Outsider (-2)
Batteries: Spiders need batteries to function. Each battery uses one attachment point and is good for six hours. After the time has elapsed, the Android will suffer one level of fatigue for each extra hour until incapacitated.
Wasp: This synthetic morph is propelled by vectored thrusters and segmented wings. It is designed to operate in dense and/or dangerous atmospheres, although it could certainly operate in a vacuum or deep underwater with the proper attachments. Tentacles on the abdomen can act either as legs or manipulators. It lends nothing to aesthetics, and its alien movements, grace and terrifying appearance can cause uneasiness even in those who have seen them before. This, combined with their tough exterior and multipurpose attachment points, causes many SMMs and AG to use them in counter-insurgency and crowd control applications.
Attribute Maximums: Strength D10, Agility D12, Vigor D10, Smarts D6, Spirit D8
Artificial Lifeform
Inorganic: Wasps have no biological requirements/vulnerabilities. They can operate up to 5,000 meters underwater, are immune to poison,vacuum, arcane magic and disease and have no need to sleep, eat, or breathe. They can ignore one level of fatigue from cold or heat. They cannot heal naturally.
Reinforced Frame: Wasps receive +2 to recover from being shaken, +2 to toughness and +6 to their armor rating.
Uncanny Valley: Wasps are obvious artificial constructs. They can have ‘faces’ that mimic human expressions to aid in communication but this in itself can frighten many organics. -4 to all social interactions inside the CU, -8 if encountered outside the CU.
Swappable Skill Modules: All Spiders have two attachment points for a skill module. Skills take 10 minutes per die type to fully integrate into its neural network. Skills acquired in this way cannot exceed the skill’s linked attribute. If the linked attribute is less than the skill module, the module operates at a die type equal to the attribute.
Edges: Brave, Jaded, Acrobat
Hindrances: Hideous, Outsider (-3 Charisma), Batteries: Spiders need batteries to function. Each battery uses one attachment point and is good for six hours. After the time has elapsed, the Android will suffer one level of fatigue for each extra hour until incapacitated.
Comes with Firewall 8 with 6 interface ports (two of which can be swappable skill modules) and a Familiar with D10 Smarts.